Virtual Reality Technologies: Global Market Analysis, Trends and Opportunities to 2022

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Albany, US, 2018-Feb-03 — /EPR Network/ — Market Research Hub added a new industry research that focuses on Virtual Reality Technologies market and delivers in-depth market analysis and future prospects of Global Virtual Reality Technologies market. The study covers significant data which makes the research document a handy resource for managers, analysts, industry experts and other key people get ready-to-access and self-analyzed study along with graphs and tables to help understand market trends, drivers and market challenges.

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The global market for virtual reality technologies totaled $3.7 billion in 2017 and should reach $39.4 billion by 2022, growing at a compound annual growth rate (CAGR) of 60.5% during 2017-2022.

Report Includes

  • 35 data tables and 25 additional tables
  • An overview of the global market for virtual reality technologies
  • Analyses of global market trends, with data from 2016, estimates for 2017, and projections of compound annual growth rates (CAGRs) through 2022
  • Market breakdown by component, technology, application, and region
  • Identification of segments with high growth potential and their future applications
  • Explanation of major drivers and regional dynamics of the market and current trends within the industry
  • Detailed profiles of major vendors in the market, including Alphabet Inc. (Google Inc.), Christie Digital Systems USA, Inc., Huawei Technologies Co. Ltd., Nvidia Corporation and Qualcomm Inc.

Report Scope

  • This report analyzes the market trends of VR technology, future growth and regional market of the same. The scope of this study includes components, technology type, applications, and regions.
  • By component, the market in this report is segmented into hardware and software modules. Hardware devices are further sub-segmented into input devices, VR engine, and output devices. Similarly, the software is sub-segmented into application software and cloud-based solutions. The technology segment is broken down by fully immersive, non-immersive, semi-immersive, and distributed technologies. The applications of the VR market considered in this report include gaming, healthcare, military, industrial training, and other applications such as architecture & design, sport, and the entertainment industry. Finally, by region, the market in this report is segmented into North America, Europe, Asia-Pacific, Rest of World (ROW). Revenue forecast from 2017 to 2022 is provided for virtual reality technologies segments and regional market with estimated values has been derived from manufacturers’ total revenue.
  • The report covers a discussion of the major players across each regional market. Further, it explains the major drivers and global dynamics of the market and current trends within the industry.
  • The report concludes with a special focus on the vendor landscape and includes detailed profiles of the major vendors in the global virtual reality technologies market.

Browse Full Report with TOC- https://www.marketresearchhub.com/report/virtual-reality-technologies-global-market-to-2022-report.html

Table of Contents
Chapter 1 Introduction
Study Goals and Objectives
Reasons for Doing This Study
Scope of Report
Intended Audience
Methodology and Information Sources
Geographic Breakdown
Analyst’s Credentials
Related BCC Research Reports
Chapter 2 Summary and Highlights
Chapter 3 Virtual Reality Technologies Market Overview
Market Evolution
Finally, the Virtual reality in the 21st century
Virtual Reality Devices by Type
Head-Mounted Displays (HMD)
Gesture Control Devices
Future Expectations
Current Market Overview
Value Chain
Component Manufacturers and Tech enablers:
Device Manufacturers:
Enterprise Application Developer:
Distributors & Retailers:
End-Users/Applications:
Global Market Drivers
Decreasing Cost of VR Hardware
Mobile Industry Advancing VR Adoption
Improving Automobile Quality and Quality of Automotive in Manufacturing
Global Market Restraints
VR Health Effect
……

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