Global Gaming Peripheral Market Expected to Reach USD 3.8 Billion by 2024, Dominated by PC Gaming Device

New York, USA,  2018-Sep-04 — /EPR Network/ —The global gaming peripheral market is expected to reach USD 3.8 billion by 2024, growing at a compounded annual growth rate of 7.0% over the forecast period 2016-2024.E-sports gaming popularity among the people is driving the growth of World gaming peripheral market. This has led to the development of gaming special keyboards & gamepads which is further enhancing the gaming peripheral industry. Global gaming peripheral market segmentation has been carried out on the basis of product type, gaming device type, and geography. Based on gaming device type, PC (desktop/laptop) segment accounted for 60.0% market share and is expected to grow at a CAGR of 7.4% over the forecast period. The global gaming peripheral market is majorly driven by the Asia Pacific, with a 28.0% revenue share. Countries such as China, India, Japan, and South Korea in the APAC region are the major contributors in the growth of Asia Pacific gaming peripheral market.

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Market Segmentation

On the basis of our in-depth analysis, Global Gaming Peripheral Industry can be segmented as follows:

Gaming Peripheral Market, by Product Type

    • Gamepads
    • Gaming Keyboards
    • Gaming Mice
    • Gaming Headsets
    • Joysticks
    • Virtual Reality Devices

Gaming Peripheral Market, by Gaming Device Type

    • PC (Desktop/Laptop)
    • Gaming Consoles

By Region

    • North America (US, Canada) {Market Share (%), Market Size (USD Billion, Adoption Rate (%)}
    • Europe (UK, France, Italy, Germany, Spain, Hungary, Sweden, Russia, Poland and Rest of Europe) {Market Share (%), Market Size (USD Billion), Adoption Rate (%)}
    • The Middle East and Africa (GCC Countries, North Africa, South Africa and Rest of the Middle East & Africa) {Market Share (%), Market Size (USD Billion), Adoption Rate (%)}
    • Latin America (Brazil, Mexico and Rest of Latin America) {Market Share (%), Market Size (USD Billion), Adoption Rate (%)}
    • Asia Pacific (China, Japan, India, Singapore, South Korea, Australia, New Zealand and Rest of Asia-Pacific) {Market Share (%), Market Size (USD Billion), Adoption Rate (%)}
    • Rest of the World {Market Share (%), Market Size (USD Billion), Adoption Rate (%)}

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The market outlook report from 2016-2024 contains a detailed overview of the global gaming peripheral market. On the basis of our in-depth analysis, the market can be segmented in terms of market segmentation by product type and gaming device type.

The report published by Goldstein Research, Gaming Peripheral Industry report encompasses the industry growth drivers, market challenges, risk analysis, market attractiveness, BPS (Base Point Scale) analysis, Porter’s five force model and SWOT analysis. This market report also includes competitive outlook of some of the major players profiling of companies such as Alienware, Logitech, Razer, Mad Catz, Turtle Beach, Corsair, Cooler Master, Sennheiser, HyperX, SteelSeries, Anker, Roccat, Reddragon, Das, Gamdias, Sades, Plantronix, etc.

The company profiles include business strategy, geographical revenue distribution, major information of the companies which encompasses business outlook, products, services, and industries catered, financial analysis of the company and recent developments. Overall, the report represents the global gaming peripheral market trends along with the market forecast that will help industry consultants, technology providers, existing players searching for expansion opportunities, new players searching possibilities and other stakeholders to align their market-centric strategies according to the ongoing and expected trends in the future.

Key questions answered in this Global Gaming Peripheral Report

  • What is the Global Gaming Peripheral Market Size by 2024 and what would be the expected growth rate of the industry?
  • What is the total revenue per segment and region in 2015-16 and what would be the expected revenue per segment and region over the forecast period?
  • What are the gaming peripheral market trends?
  • What are the factors which are driving this industry?
  • What are the major barriers to the gaming peripheral industry growth?
  • Who are the key vendors in this industry space?
  • What are the industry opportunities for the existing and entry level players?
  • What are the recent developments and business strategy of the key players?

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