Global Gaming Peripherals Market Projected to Deliver Greater Revenues during the Forecast Period until 2025

Albany, US, 2019-Mar-18 — /EPR Network/ —The following research report is a compilation of high-end data that has been researched thoroughly to highlight the various trends prevailing across the Gaming Peripherals market. This study is titled Global Gaming Peripherals Market Size, Status and Forecast 2019-2025”, which carefully examines several vital factors such as market share, market revenue, market dynamics and competitive scenario active in the target market for the period between 2019 and 2025.

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Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
In 2018, the global Gaming Peripherals market size was 2560 million US$ and it is expected to reach 3720 million US$ by the end of 2025, with a CAGR of 5.5% during 2019-2025.

This report focuses on the global Gaming Peripherals status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Gaming Peripherals development in United States, Europe and China.

The key players covered in this study
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft

Market segment by Type, the product can be split into
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others

Market segment by Application, split into
Personal
Commercial

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Gaming Peripherals status, future forecast, growth opportunity, key market and key players.
To present the Gaming Peripherals development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Gaming Peripherals are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

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Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Gaming Peripherals Market Size Growth Rate by Type (2014-2025)
1.4.2 Gaming Mouse
1.4.3 Gaming Keyboards
1.4.4 Headset
1.4.5 Controllers
1.4.6 Others
1.5 Market by Application
1.5.1 Global Gaming Peripherals Market Share by Application (2014-2025)
1.5.2 Personal
1.5.3 Commercial
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Gaming Peripherals Market Size
2.2 Gaming Peripherals Growth Trends by Regions
2.2.1 Gaming Peripherals Market Size by Regions (2014-2025)
2.2.2 Gaming Peripherals Market Share by Regions (2014-2019)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

3 Market Share by Key Players
3.1 Gaming Peripherals Market Size by Manufacturers
3.1.1 Global Gaming Peripherals Revenue by Manufacturers (2014-2019)
3.1.2 Global Gaming Peripherals Revenue Market Share by Manufacturers (2014-2019)
3.1.3 Global Gaming Peripherals Market Concentration Ratio (CR5 and HHI)
3.2 Gaming Peripherals Key Players Head office and Area Served
3.3 Key Players Gaming Peripherals Product/Solution/Service
3.4 Date of Enter into Gaming Peripherals Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Gaming Peripherals Market Size by Type (2014-2019)
4.2 Global Gaming Peripherals Market Size by Application (2014-2019)

5 United States
5.1 United States Gaming Peripherals Market Size (2014-2019)
5.2 Gaming Peripherals Key Players in United States
5.3 United States Gaming Peripherals Market Size by Type
5.4 United States Gaming Peripherals Market Size by Application

6 Europe
6.1 Europe Gaming Peripherals Market Size (2014-2019)
6.2 Gaming Peripherals Key Players in Europe
6.3 Europe Gaming Peripherals Market Size by Type
6.4 Europe Gaming Peripherals Market Size by Application

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