VR Accessories Industry Outlook, Growth Prospects and Key Opportunities

The market study done by Fact.MR gives exclusive information about how the market will grow. The study identifies crucial trends that are determining the growth of VR Accessories market. This newly published report sheds light on vital dynamics, such as the drivers, restraints, and opportunities for key market players as well as emerging players associated with the production and supply. The latest report by Fact.MR provides detailed Market Analysis of VR Accessories

The report offers actionable and valuable market insights of VR Accessories. The latest report by Fact.MR provides details on the present scenario of the market across various regions along with the historic data and forecast of the market. The report also includes information on the sales and demand of VR Accessories Market across various industries and regions.

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This newly published and insightful report sheds light on Market Insights of VR Accessories, key dynamics, their impact on the overall value chain from suppliers to end-users and Growth of VR Accessories Market.

The research report on global wearable gaming accessories market focuses on numerous factors that are present in the wearable gaming accessories market and have a direct or indirect impact on the growth of the global market. Several factors have driven the growth of the global wearable gaming accessories market.

To highlight a few, factors like increasing use of smartphones, rising gaming industry and emergence of associated accessories to enhance gaming experience, increasing innovations in gaming accessories making it faster and simple to use owing to increasing technological developments in the electronic industry, higher disposable income of individuals across the globe coupled with higher expenditure on electronics and effective positioning and marketing of gaming accessories are boosting the growth of the wearable gaming accessories market.

Market Taxonomy

Accessories
  • VR Headset
  • Wearable Gaming Body Suit
  • Wearable Controllers
  • Others
Buyer Category
  • Individual
  • Institutional
Sales Channel
  • Third Party Online Channels
  • Company Online Channels
  • Company Flagship Retail Stores
  • Franchised Electronic Retail Channels
  • Independent Electronic Retail Stores
  • Gaming Specialty Stores
  • Other Channels

However, high cost associated with the wearable technology and accessories is a major issue that challenges the growth of the global wearable gaming accessories market.

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The global wearable gaming accessories market is estimated to reflect a valuation of US$ 5188.9 Mn and is projected to rise at a meteoric CAGR throughout the period of forecast, 2017-2026.

4 Key Insights by Fact.MR on the Global Wearable Gaming Accessories Market

The global wearable gaming accessories market is segmented by accessories, by buyer category, by sales channel and by region.

  • The North America region is expected to be highly attractive for wearable gaming accessories. Wearable gaming accessories market in North America region is projected to grow at a high CAGR of 13.4% throughout the period of forecast, 2017-2026. The region is characterized by high disposable income of the population coupled with higher spending nature, increasing technological advancements, and greater scope for innovation owing to high investment in research and development
  • Third party online channels segment in the sales channel category is projected to grow at a noteworthy pace to reach a value higher than other segments in this category. It is estimated to reach a value more than US$ 2 Bn thus leading the global market. The gaming specialty stores segment is expected to rise at the highest CAGR during the period of forecast
  • Individual buyer segment is likely to lead the market and also radiates high potential for the growth of wearable gaming accessories. The segment is projected to show a high CAGR of 16.2% during the 2017-2026 period
  • Wearable controllers segment by accessories has caught high steam and is the fastest growing segment and is anticipated to reach a significant valuation by the end of 2026. It is projected to expand at a CAGR of 20.9% throughout the period of forecast. The VR headset segment is the largest segment in terms of value. Both these segments are reflecting high growth potential from revenue generation and growth standpoints. With respect to BPS, the VR headset accessory segment is expected to lose BPS, whereas the wearable controllers segment is poised to gain highest BPS during the assessment period

Competition Tracking

The research report on global wearable gaming accessories market includes an in-depth competitive assessment. A dedicated chapter in this research report covers various aspects of the competition involved in this market, such as, company overview, SWOT analysis, product portfolio, key developments and innovations, key financials and strategies. Key companies such as

  • Samsung Electronics
  • HTC Corporation
  • Sony Corporation
  • Microsoft Corporation
  • Machina
  • Oculus VR
  • LLC
  • GoPro Inc.
  • Nod Inc.
  • Thalmic Labs Inc.
  • Google Inc.

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global wearable gaming accessories market

Key Question answered in the survey of VR Accessories market report: 

  • Sales and Demand of VR Accessories
  • Growth of VR Accessories Market
  • Market Analysis of VR Accessories
  • Market Insights of VR Accessories
  • Key Drivers Impacting the VR Accessories market
  • Which are the Key drivers impacted by VR Accessories market
  • Restraints Shaping Market Growth
  • Market Survey of VR Accessories

More Valuable Insights on VR Accessories Market

Fact.MR, in its new report, offers an unbiased Market Analysis of VR Accessories, Sales and Demand of VR Accessories, analyzing forecast statistics through 2019 and beyond. The study reveals growth projections on the basis of various criteria.

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