Run Smarter ‘Live Game Operations’ With Code Automation

Released on: October 22, 2015, 3:44 am (EDT)
Author:
Industry: Internet & Online

Barcelona, Spain, October 22, 2015 -- /EPR NETWORK/ -- Regular game maintenance and update to cater users’ needs is now a video game industry benchmark. Newzoo’s recent research shows worldwide growth in the digital game market at +4%. This growth shows that more studios are looking to develop live games than in 2014, reinforcing the value of being able to run games in an efficient way after launch day. Unfortunately, costs associated to in-house server side capability development are steep for most game developers.

Gamedonia, the industry’s most flexible backend service to build, launch and run online games, released today Scheduled Jobs, a tool that allows developers to schedule server scripts to run when they want. Adjusting in-game parameters has never been easier.

“Our mission is to equip studios with professional backend technology. Giving them the chance to compete head-to-head with the big studios in the industry” said Gamedonia’s CEO David Xicota at Keiretsu Forum, Istanbul. Gamedonia further reduces costs to studios with the addition of Scheduled Jobs to its tool suite. The platform bolsters its position as the most flexible backend to build games, allowing changes made to server code go live instantly or at developers' demand. Even when they're out of the studio.

More than 1,200 developers are already building games with Gamedonia’s free tier, which grants access to the full potential of the platform. These studios learned that using Gamedonia backend services means less risk, because they know we tested the technology we provide. Saves them money because the setup, maintenance and server upgrades are on our side. They can focus on game play aspects, not infrastructure, resulting in more streamlined pipeline. In the end, it’s about studios releasing more games in the same time span and the possibility to run them profitably after launch.

Frozen Shard, the studio behind the PC and mobile card battler Monster Battles: TCG will be one of the first developers to take advantage of Scheduled Jobs. Christian Gascons, their CEO, points out that using the platform they were capable of “developing in few hours the cross-platform PvP system and the players persistence data management for our first game” with Gamedonia’s solutions and technical support.

Scheduled Jobs helps game developers customize player experience in combination with server code. The automation of any in-game events such as raids, quests, stat modifiers and so on is now possible. Plus, jobs add the possibility to automate marketing promotions by sending promo codes or discounts via in game messaging.

In today’s game industry studios able to develop faster and at a fraction of the cost are at an advantage over competitors. A game operations service that is flexible so developers can build the custom solutions they want is paramount. Scheduled Jobs and our complete tool suite are easy to bring into games that are already live or in development with SDKs for Unity, iOS, ActionScript, Cocos2d-x and Corona. Gamedonia is suitable for both mobile and PC platforms and supports Facebook and Kongregate web browser games.

Sign up to use Scheduled Jobs and all our solutions for free at: http://www.gamedonia.com/

About Gamedonia, S.L.
Based in Barcelona, Spain. Gamedonia offers a flexible backend platform to build, launch and run online games, with server code, database manager, multiplayer, user profiles, purchases and more tools. Gamedonia’s solutions are cross-platform and compatible with games for mobile devices and PC. For complete information, visit Gamedonia.com.

PR Contact
Diana Avila
diana.avila@gamedonia.com
+34 935346080

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