Growth in Wearable Gaming Accessories Market: Size, Trends, Share and Growth Forecast till 2026

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Dublin 2, Ireland, 2018-May-14 — /EPR Network/ — A freshly compiled business intelligent report, titled “Wearable Gaming Accessories Market Forecast, Trend Analysis & Competition Tracking – Global Review 2017 to 2026” has been publicized to the vast archive of Fact.MR online repository. This 170-page study delivers all the vital details and information required to know about wearable gaming accessories market current as well as future prospects. The analysts of the study have gone through extensive research methodologies in order to generate data and information that reflects the latest market undercurrents and industry trends. For a deeper understanding of the market, a sub-category level analysis has been elaborated, by which readers and investors of the report will able to know that where the market stands to gain.

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Wearable gaming accessories are smart electronic gadgets that are worn on human body. They are available in different types, to name a few, they come as spectacles, ear plugs, shoes, wrist bands, clothes etc. The emergence of technology has pushed the adoption of these wearable gaming accessories across the globe. The future of these components is likely to be positive and the global market for wearable gaming accessories is expected to show positive growth graph in the years to follow. There are various types of wearable gaming accessory products, such as wearable gaming body suits, VR headsets, wearable controllers etc. Each of these have their respective importance while performing an activity. According to Fact.MR, the global wearable gaming accessories market is projected to grow at a stellar CAGR during the period of assessment, 2017-2026 and is estimated to reach a market valuation of US$ 5188.9 Mn by the end of 2026.

Individual Buyer Category to Cement its Dominance by 2026 End

The individual segment in the buyer category is estimated to reach a huge market valuation and is highly attractive segment for the growth of the global wearable gaming accessories market. The individual segment is expected to reach a value more than US$ 4 Bn by the end of assessment year and is also poised to gain high BPS, growing at a robust CAGR during the 2017-2026 timeline.

VR Headsets by Accessories to Lead the Global Market With Respect to Market Value; Wearable Controllers to Show High Pace

VR headset segment in the accessories category is anticipated to register significant growth rate throughout the period of assessment, 2017-2026 and is the second fastest growing segment. It is also expected to reflect a higher market valuation by the end of the assessment year (2026) of a bit under US$ 3 Bn. However, this segment is likely to lose BPS by the end of 2026.  The wearable controllers segment is poised to grow at the fastest pace to register a meteoric CAGR during the 2017-2026 timeline with a very high BPS during the assessment period.

Competition Tracking

The research report on global wearable gaming accessories market includes an in-depth competitive assessment. A dedicated chapter in this research report covers various aspects of the competition involved in this market, such as, company overview, SWOT analysis, product portfolio, key developments and innovations, key financials and strategies. Key companies such as Samsung Electronics, HTC Corporation, Sony Corporation, Microsoft Corporation, Machina, Oculus VR, LLC, GoPro Inc., Nod Inc., Thalmic Labs Inc., and Google Inc., are profiled in this research report.

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Table of Content:

1. Global Wearable Gaming Accessories Market – Executive Summary

2. Global Wearable Gaming Accessories Market Overview
2.1. Introduction
2.1.1. Global Wearable Gaming Accessories Market Taxonomy
2.1.2. Global Wearable Gaming Accessories Market Definition
2.2. Global Wearable Gaming Accessories Market Size (US$ Mn) and Forecast, 2012-2026
2.2.1. Global Wearable Gaming Accessories Market Y-o-Y Growth
2.3. Global Wearable Gaming Accessories Market Dynamics
2.4. New Product Launches
2.5. Cost Structure
2.6. Comparative Analysis
2.7. Number of Devices for wearable Technology
2.8. Replacement Scenario of Consumer Electronics by Wearable Technology
3. Global Wearable Gaming Accessories Market Size and Forecast, 2012 – 2026
3.1. Global Wearable Gaming Accessories Market Size and Forecast By Accessories, 2012-2026
3.1.1. VR Headset Market Size and Forecast, 2012-2026
3.1.1.1. Revenue (US$ Mn) Comparison, By Region
3.1.1.2. Market Share Comparison, By Region
3.1.1.3. Y-o-Y growth Comparison, By Region
3.1.2. Wearable Gaming Body Suit Market Size and Forecast, 2012-2026
3.1.2.1. Revenue (US$ Mn) Comparison, By Region
3.1.2.2. Market Share Comparison, By Region
3.1.2.3. Y-o-Y growth Comparison, By Region

Continued….

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