Global E-Sports Market with Focus on Prime Regions and Competitive Scenario till 2022

Fact.MR Fact.MR

Dublin 2, Ireland, 2018-Jul-02 — /EPR Network/ — A recently published study by FactMR estimates the global e-sports market to exhibit a steady expansion over the forecast period 2017 to 2022. E-sports enables individuals in experiencing different aspects of games including ladder, league, and tournament through a single system. The global market for e-sports is expected to account for around US$ 400 Mn revenues by 2022-end.

6 Key Takeaways from FactMR’s Report on Global E-Sports Market for Forecast Period 2017 to 2022

1. Online mode will continue to be the largest design mode segment of e-sports adopted around the world, with revenues estimated to hold approximately 50% market share over the forecast period. But, online design mode of e-sports will lose 114 BPS in its share of the market by 2022-end.

2. Local Area Network design mode of e-sports is poised to exhibit the highest CAGR through 2022.

3. On the basis of genres type, racing and real-time strategy are estimated to ride on similar CAGRs through 2022. The real-time strategy genre of e-sports will account for the largest share of the market, in terms of revenues, during 2017 to 2022.

Request Free Sample Report- https://www.factmr.com/connectus/sample?flag=S&rep_id=217

4. Fighting games are expected to remain the second most lucrative genre of e-sports, in terms of revenues.

5. Based on buyer type, promotional segment is projected to register the fastest expansion in the global e-sports market through 2022.

6. Institutional segment is estimated to be the most lucrative buyer type segment, with sales poised to account for nearly US$ 200 Mn revenues by 2022-end.

North America’s Dominance in Global E-sports Market to Prevail

North America will remain dominant in the global e-sports market, in terms of revenues. The dominance of North America in the market is partially attributed to North American teams, which have welcomed a large number of new non-academic sponsorships, coupled with several world’s largest tournaments and leagues hosted by the region. This further generates a large amount of sponsorship money.

Browse Full Report with TOC- https://www.factmr.com/report/217/e-sports-market

Based on genres type, real-time strategy is expected to account for the largest revenue share of the market over the forecast period. In addition, real-time strategy and racing are both expected to expand at 4.9% CAGR through 2022. Fighting games will continue to be the second largest genres type segment in the market, in terms of revenues.

Online mode is expected to be the most lucrative design mode of e-sports across the globe, with revenues poised to account for nearly half share of the market during 2017 to 2022. However, online mode is anticipated to lose 114 BPS in its market share by 2022-end. Local Area Network (LAN) design mode of e-sports is projected to exhibit the fastest expansion through 2022.

On the basis of buyer type, Institutional segment will continue to retain its dominance in the market. Revenues from this segment will reach approximately US$ 200 Mn by 2022-end. Promotional segment is estimated to exhibit the highest CAGR in the market through 2022.

Table of Contents:

1. Global E-Sports Market – Executive Summary

2. Global E-Sports Market Overview

3. Global E-Sports Market Analysis and Forecast by Genres Type 
4. Global E-Sports Market Analysis and Forecast by Design Mode 
4.1. Global E-Sports Market Size and Forecast by Design Mode, 2012-2022
4.1.1. Spectator Mode E-Sports Market Size and Forecast, 2012-2022
4.1.1.1. Revenue (US$ Mn) Comparison, By Region
4.1.1.2. Market Share Comparison, By Region
4.1.1.3. Y-o-Y growth Comparison, By Region
4.1.2. Online E-Sports Market Size and Forecast, 2012-2022
4.1.2.1. Revenue (US$ Mn) Comparison, By Region
4.1.2.2. Market Share Comparison, By Region
4.1.2.3. Y-o-Y growth Comparison, By Region

5. Global E-Sports Market Analysis and Forecast By Buyer Type
5.1. Global E-Sports Market Size and Forecast By Buyer Type, 2012-2022
5.1.1. Institutional   E-Sports Market Size and Forecast, 2012-2022
5.1.1.1. Revenue (US$ Mn) Comparison, By Region
5.1.1.2. Market Share Comparison, By Region
5.1.1.3. Y-o-Y growth Comparison, By Region

Continued…….

Buy this Report- https://www.factmr.com/checkout/217/S

About FactMR

FactMR is a fast-growing market research firm that offers the most comprehensive suite of syndicated and customized  Sports market research reports. We believe transformative intelligence can educate and inspire businesses to make smarter decisions. We know the limitations of the one-size-fits-all approach; that’s why we publish multi-industry global, regional, and country-specific research reports.

Contact Us

FactMR
Suite 9884
27 Upper Pembroke Street,
Dublin 2, Ireland
Telephone: +353-1-6111-593
Email: sales@factmr.com
Web: https://www.factmr.com/
Follow Us On LinkedIn: https://www.linkedin.com/company/factmr/

Matched content

Editor’s pick

Express Press Release Distribution