Global AI in Games Market Size, Product Value, Type, Application, Leading Players, Suppliers, Future and Forecast From 2018-2025

Albany, US, 2018-Sep-14 — /EPR Network/ —A newly compiled business intelligent report, titled “Global AI in Games Market” has been publicized to the vast archive of Market Research Hub (MRH) online repository. The study revolves around the analysis of AI in Games market, covering key industry developments and market opportunity map during the mentioned forecast period. This report further conveys quantitative & qualitative analysis on the concerned market, providing a 360 view on current and future market prospects. As the report proceeds, information regarding the prominent trends as well as opportunities in the key geographical segments have also been explained, thus enabling companies to be able to make region-specific strategies for gaining competitive lead.

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This report focuses on the global AI in Games status, future forecast, growth opportunity, key market and key players. The study objectives are to present the AI in Games development in United States, Europe and China.

Artificial intelligence (AI), sometimes called machine intelligence, is intelligence demonstrated by machines, in contrast to the natural intelligence displayed by humans and other animals. In computer science AI research is defined as the study of “intelligent agents”: any device that perceives its environment and takes actions that maximize its chance of successfully achieving its goals. Colloquially, the term “artificial intelligence” is applied when a machine mimics “cognitive” functions that humans associate with other human minds, such as “learning” and “problem solving”.
In 2017, the global AI in Games market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025.

The key players covered in this study
Microsoft
Ubisoft
Tencent
EA
Vivendi
Nintendo
Sony
kashbet
Konami
Capcom
Netease

Market segment by Type, the product can be split into
Type I
Type II

Market segment by Application, split into
Video Games
Mobile Games
Other

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

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Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global AI in Games Market Size Growth Rate by Type (2013-2025)
1.4.2 Type I
1.4.3 Type II
1.5 Market by Application
1.5.1 Global AI in Games Market Share by Application (2013-2025)
1.5.2 Video Games
1.5.3 Mobile Games
1.5.4 Other
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 AI in Games Market Size
2.2 AI in Games Growth Trends by Regions
2.2.1 AI in Games Market Size by Regions (2013-2025)
2.2.2 AI in Games Market Share by Regions (2013-2018)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

3 Market Share by Key Players
3.1 AI in Games Market Size by Manufacturers
3.1.1 Global AI in Games Revenue by Manufacturers (2013-2018)
3.1.2 Global AI in Games Revenue Market Share by Manufacturers (2013-2018)
3.1.3 Global AI in Games Market Concentration Ratio (CR5 and HHI)
3.2 AI in Games Key Players Head office and Area Served
3.3 Key Players AI in Games Product/Solution/Service
3.4 Date of Enter into AI in Games Market
3.5 Mergers & Acquisitions, Expansion Plans

Continued…… @@#

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