Global Mobile Esport Market Size, Status, Industry Share, Statistics, Application, Technology, Developments, Key Players and Forecast until 2025

Albany, US, 2018-Nov-13 — /EPR Network/ —

Market Research Hub (MRH) has recently broadcasted a new study to its broad research portfolio, which is titled as “Global Mobile Esport Market Size, Status and Forecast 2018-2025” provides an in-depth analysis of the Mobile Esport with the forecast of market size and growth. The analysis includes addressable market, market by volume, market share by business type and by segment (external and in-house).The research study examines the Mobile Esport on the basis of a number of criteria, such as the product type, application, and its geographical presence.

The whole supply chain of Mobile Esport has been explained with statistical details with a special emphasis on various upstream and downstream components. The current trends pertaining to the demand, supply, and sales of Mobile Esport, together with the recent developments have been given here to provide an exhaustive picture of this market.

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Esports (also known as electronic sports, e-sports, eSports, or competitive/professional (video) gaming) are a form of competition using video games.(1) Most commonly, esports take the form of organized, multiplayer video game competitions, particularly between professional players. Although organized online and offline competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity.(2)(3) By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing toward a professional eSport subculture.
In 2017, the global Mobile Esport market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025.

This report focuses on the global Mobile Esport status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Mobile Esport development in United States, Europe and China.

The key players covered in this study
Sony
EA
Tencent
Netmarble
DeNA
mixi
Activision Blizzard
Ubisoft

Market segment by Type, the product can be split into
Real-time strategy (RTS
First-person shooter (FPS),
Multiplayer online battle arena (MOBA).

Market segment by Application, split into
Online
Offline

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

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Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Mobile Esport Market Size Growth Rate by Type (2013-2025)
1.4.2 Real-time strategy (RTS
1.4.3 First-person shooter (FPS),
1.4.4 Multiplayer online battle arena (MOBA).
1.5 Market by Application
1.5.1 Global Mobile Esport Market Share by Application (2013-2025)
1.5.2 Online
1.5.3 Offline
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Mobile Esport Market Size
2.2 Mobile Esport Growth Trends by Regions
2.2.1 Mobile Esport Market Size by Regions (2013-2025)
2.2.2 Mobile Esport Market Share by Regions (2013-2018)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

3 Market Share by Key Players
3.1 Mobile Esport Market Size by Manufacturers
3.1.1 Global Mobile Esport Revenue by Manufacturers (2013-2018)
3.1.2 Global Mobile Esport Revenue Market Share by Manufacturers (2013-2018)
3.1.3 Global Mobile Esport Market Concentration Ratio (CR5 and HHI)
3.2 Mobile Esport Key Players Head office and Area Served
3.3 Key Players Mobile Esport Product/Solution/Service
3.4 Date of Enter into Mobile Esport Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Mobile Esport Market Size by Type (2013-2018)
4.2 Global Mobile Esport Market Size by Application (2013-2018)

To be Continue@@

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