Global Animation, VFX & Game Market Size, Status and Forecast 2018-2025

ALBANY, US, 2018-Dec-13 — /EPR Network/ —

Looking at the current trends across the “Animation, VFX & Game Market “, a new study has been included to the wide database of Market Research Hub (MRH). The assessment is titled “Global Animation, VFX & Game Market Size, Status and Forecast 2018-2025“, which discourses the various market impacting factors like drivers, restraints and opportunities. Moreover, readers are informed about the competitive landscape which enlightens about the different players operating in the “market” together with their market value.

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Animation is the rapid display of static images in a way that creates the illusion of motion. Nowadays animation is used mostly in motion pictures and videos, plus some computer applications, such as moving icons, and in video games. Like photographic cinema, animated video usually incorporates sound for dialog, musical accompaniment, and other effects. But unlike photographic cinema, it can depict anything that the animation artist can imagine visually, and therefore it is especially useful for telling stories with fantasy elements that would be hard to stage in reality. Animation is also used to create special visual effects within movie productions that otherwise use traditional photographic methods.
The entire Animation, VFX & Games market continues to grow in the foreseeable future, and with the increased consumer spending on entertainment products and the higher visual requirements for Animation & Game production, Animation, VFX & Games will gain growing industry influence.
United States was the largest consumer market with a market share of 26.43% in 2013 and 22.77% in 2017 with a decrease of 3.66%, while China ranked the first markets with the market share of 26.90% in 2017, driven by market and national government policy.
In 2017, the global Animation, VFX & Game market size was 376100 million US$ and it is expected to reach 478600 million US$ by the end of 2025, with a CAGR of 3.1% during 2018-2025.

This report focuses on the global Animation, VFX & Game status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Animation, VFX & Game development in United States, Europe and China.

The key players covered in this study

Tencent
Sony
Activision Blizzard
Microsoft
Nintendo
Netease
Walt Disney Animation Studios
NBCUniversal
Warner Bros
Framestore
TOEI ANIMATION

Market segment by Type, the product can be split into
Animation & VFX
Game & VFX

Market segment by Application, split into
Anime
Film
Video Game

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Animation, VFX & Game status, future forecast, growth opportunity, key market and key players.
To present the Animation, VFX & Game development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

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Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Animation, VFX & Game Market Size Growth Rate by Type (2013-2025)
1.4.2 Animation & VFX
1.4.3 Game & VFX
1.5 Market by Application
1.5.1 Global Animation, VFX & Game Market Share by Application (2013-2025)
1.5.2 Anime
1.5.3 Film
1.5.4 Video Game
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Animation, VFX & Game Market Size
2.2 Animation, VFX & Game Growth Trends by Regions
2.2.1 Animation, VFX & Game Market Size by Regions (2013-2025)
2.2.2 Animation, VFX & Game Market Share by Regions (2013-2018)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

3 Market Share by Key Players
3.1 Animation, VFX & Game Market Size by Manufacturers
3.1.1 Global Animation, VFX & Game Revenue by Manufacturers (2013-2018)
3.1.2 Global Animation, VFX & Game Revenue Market Share by Manufacturers (2013-2018)
3.1.3 Global Animation, VFX & Game Market Concentration Ratio (CR5 and HHI)
3.2 Animation, VFX & Game Key Players Head office and Area Served
3.3 Key Players Animation, VFX & Game Product/Solution/Service
3.4 Date of Enter into Animation, VFX & Game Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Animation, VFX & Game Market Size by Type (2013-2018)
4.2 Global Animation, VFX & Game Market Size by Application (2013-2018)

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