Growth Predictions on Global Video Games Market Through 2022 Presented in New Forecast Research

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Dublin 2, Ireland, 2018-May-07 — /EPR Network/ —  As per the current market trends and the promising nature of the global video games market, it can be estimated that the future holds positive outcomes. In order to provide a deep insight about the concerned market, Fact.MR would be publishing a resourceful analysis that will enclose knowledge about the regional market size, revenue and opportunity status. Readers will be offered the privilege to decode various facets of the market during the period “2017 to 2022”, together with the active access to secondary and primary research methodology. Furthermore, various segments of the market associated to product, application, end-user etc., would also be present in this intelligent research report.

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Spending hours on gaming devices can harm the health of users, although awareness about such lifestyle trends haven’t been able to keep consumers away from video games. As a consumer product, video games will continue to attract the youngest of consumer demographics, considering the wide range of age limits for video games. Future generations will view video games as a common commodity for leisure & entertainment, but research studies are striving to disclose the veiled influence of video games on consumer mindsets. Past years have witnessed the association of video games in causing social violence across several parts of the world. In the years to come, video game developers are expected to witness stringent criticism, which will consequently hamper the promising prospects of global video games market.

A video game is an electronic interactive software that constructs the interaction of users with visual media through user interfaces. TV screens, computer monitor, gaming console, handheld consoles, memory storage discs, graphics card, and digital optical discs are some of the core components that are collectively assembled in the working of video games.

According to Fact.MR, the global market for video games is expected to witness a sluggish growth during the forecast period, 2017-2022, and will reach a value of nearly US$ 140 Bn by the end of 2022.

Analysis by Game-Type & Hardware

Graphical aspects of video games have become their USPs. Demand for action-based or fighting games continues to surge over other types of video games. Increasing preference to competitive video games, which is caused by the desire of users to become invincible in this virtual world of gaming, continues to draw them towards action games. In 2017, over US$ 33 Bn worth of action games are expected to be sold in the global video games market. Meanwhile, role-playing games have also gained traction, particularly in developed regions. The report also projects that sport games will continue to account for a sizeable part of the global video games market through 2022.

In a bid to condense the user engagement, developers of video games are boosting the enhancements in gaming hardware. While handheld consoles are expected to dominate global video game revenues, the demand for static consoles is also expected to gain traction procuring around one-third share on global revenues in 2017 and beyond.

Analysis by Digital & Physical Platforms

The report distinctively projects a higher demand for console platforms in the world of video gaming. Some of the players in the global market for video games are exclusively offering games for console platforms. Computers, the other physical platform for gaming, is also witnessing a growth in terms of demand, but this segment continues to reflect low CAGRs compared to console platforms. On the basis of digital platforms, outright penetration of smartphones has effectively revolutionized the dynamics of what video gaming was in the past decade. Console and PCs are expected to dominate the global market, while mobiles & tablets are expected to reflect a moderately steady growth at 4.6% CAGR during the forecast period.

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Competition Tracking

The report has also outlined the competitive landscape of global video games market by profiling key market players, which include companies such as Activision Blizzards Inc, Nintendo Co. Ltd., NVIDIA Corporation, Sony Corporation, Microsoft Corporation, Electronic Arts Inc., Ubisoft Entertainment SA, King Digital Entertainment Plc., Supercell Oy, Take-Two Interactive Software Inc., Vivendi SA, Konami Holdings Corporation, Disney Interactive Studios (The Walt Disney Group), THQ Nordic (Nordic Games GmbH), Zynga Inc., and Sega Games Co., Ltd.

  1. Global Video Games Market – Executive Summary
  2. Global Video Games Market Overview
    2.1. Introduction
    2.1.1. Global Video Games Market Taxonomy
    2.1.2. Global Video Games Market Definition
    2.2. Global Video Games Market Size (US$ Mn) and Forecast, 2012-2022
    2.2.1. Global Video Games Market Y-o-Y Growth
    2.3. Global Video Games Market Dynamics
    2.3.1. Drivers
    2.3.2. Restraints
    2.3.3. Trends
    2.4. Supply Chain
    2.5. Cost Structure
    2.6. Pricing Analysis
    2.7. Raw Material Sourcing Strategy and Analysis
    2.8. List of Distributors
    2.9. Key Participants Market Presence (Intensity Map) By Region

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