Global Corporate Entertainment Market Size, Industry Status, Region, Future and Forecast from 2018-2025

Albany, US, July 13, 2018: The market for Corporate Entertainment Market is growing with the expansion of this Industry Sector Worldwide. Market Research Hub (MRH) has added a new report titled “Global Corporate Entertainment Market” which offer details about the current trends and analysis, as well as scope for the near future. This research study also covers information about the production, consumption and market share based on different active regions. Furthermore, an anticipated growth at a double-digit CAGR for the Corporate Entertainment Market sector is highlighted in the report which indicates a prosperous future.

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This report studies the global Corporate Entertainment market size, industry status and forecast, competition landscape and growth opportunity. This research report categorizes the global Corporate Entertainment market by companies, region, type and end-use industry.

Corporate entertainment is a term used for private events held by corporations or businesses for their staff or stakeholders.
The employees are increasingly preferring conventions as corporate entertainment as conventions provide a suitable platform for sharing information, knowledge, brainstorming, and finding solutions to issues in a more informal manner. Conventions enable the organizations to communicate relevant information to a large audience at the same time.
The corporate entertainment market focuses primarily on employees aged between 26-55 years that comprises the middle and upper-middle class population as these events help the employees understand their career paths.
In 2017, the global Corporate Entertainment market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025.

This report focuses on the global top players, covered
DNA Entertainment Networks
Eventive Marketing
Quintessentially Events
WPP
Cvent
Berkeley City Club
Eventbrite
Bassett Events
XING
Wizcraft

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India

Market segment by Type, the product can be split into
Conventions
Retreats
Office Parties
Others

Market segment by Application, split into
Under 25 Years
25-55 Years
Over 55 Years

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 Table of Contents

Global Corporate Entertainment Market Size, Status and Forecast 2025
1 Industry Overview of Corporate Entertainment
1.1 Corporate Entertainment Market Overview
1.1.1 Corporate Entertainment Product Scope
1.1.2 Market Status and Outlook
1.2 Global Corporate Entertainment Market Size and Analysis by Regions (2013-2018)
1.2.1 United States
1.2.2 Europe
1.2.3 China
1.2.4 Japan
1.2.5 Southeast Asia
1.2.6 India
1.3 Corporate Entertainment Market by Type
1.3.1 Conventions
1.3.2 Retreats
1.3.3 Office Parties
1.3.4 Others
1.4 Corporate Entertainment Market by End Users/Application
1.4.1 Under 25 Years
1.4.2 25-55 Years
1.4.3 Over 55 Years

2 Global Corporate Entertainment Competition Analysis by Players
2.1 Corporate Entertainment Market Size (Value) by Players (2013-2018)
2.2 Competitive Status and Trend
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 New Entrants
2.2.4 The Technology Trends in Future

3 Company (Top Players) Profiles
3.1 DNA Entertainment Networks
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 Corporate Entertainment Revenue (Million USD) (2013-2018)
3.2 Eventive Marketing
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 Corporate Entertainment Revenue (Million USD) (2013-2018)
3.3 Quintessentially Events
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 Corporate Entertainment Revenue (Million USD) (2013-2018)
3.4 WPP
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 Corporate Entertainment Revenue (Million USD) (2013-2018)
3.5 Cvent
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 Corporate Entertainment Revenue (Million USD) (2013-2018)
3.6 Berkeley City Club
3.6.1 Company Profile
3.6.2 Main Business/Business Overview
3.6.3 Products, Services and Solutions
3.6.4 Corporate Entertainment Revenue (Million USD) (2013-2018)
3.7 Eventbrite
3.7.1 Company Profile
3.7.2 Main Business/Business Overview
3.7.3 Products, Services and Solutions
3.7.4 Corporate Entertainment Revenue (Million USD) (2013-2018)
3.8 Bassett Events
3.8.1 Company Profile
3.8.2 Main Business/Business Overview
3.8.3 Products, Services and Solutions
3.8.4 Corporate Entertainment Revenue (Million USD) (2013-2018)
3.9 XING
3.9.1 Company Profile
3.9.2 Main Business/Business Overview
3.9.3 Products, Services and Solutions
3.9.4 Corporate Entertainment Revenue (Million USD) (2013-2018)
3.10 Wizcraft
3.10.1 Company Profile
3.10.2 Main Business/Business Overview
3.10.3 Products, Services and Solutions
3.10.4 Corporate Entertainment Revenue (Million USD) (2013-2018)

Continued…. @@

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